THE
WISHING GAME by Meg Shaffer is,
for me, reminiscent of some childhood mysteries like Ellen Raskin’s The
Westing Game or E. L. Konigsburg’s From the Mixed-Up Files of Mrs. Basil
E. Frankweiler or Zilpha Keatley Snyder’s The Velvet Room. They
allowed for young readers to put themselves into a character’s shoes and try to
puzzle out a situation. In THE
WISHING GAME, Shaffer brings
four adults, former runaway children, to Clock Island, the home of Jack
Masterson, a best-selling children’s author. He has devised a
new game where one of them could win what is essentially a fortune: the only
copy of his new book. A main character, Lucy who workers as a teacher’s aide,
is desperate to win so that she could afford to foster and eventually adopt
seven year-old Christopher. The clues are
often word games and/or require knowledge of the best-selling series. The story
is entertaining, but a bit slow moving in parts with a budding romance (between
Lucy and the books' illustrator, Hugo Reese) for further distraction. Described
as whimsical and charming by other reviewers, THE
WISHING GAME is a LibraryReads selection for May and received a starred
review from Publishers Weekly.
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