TOMORROW, AND TOMORROW, AND TOMORROW by Gabrielle Zevin (The
Storied Life of A.J. Fikry) is a LibraryReads selection for July.
This novel deals with … video games: “and this is the truth of any game – it can
only exist at the moment it is being played. It’s the same with being an actor.
In the end, all we can ever know is the game that was played, in the only world
that we know.” Sadie Green, and Sam Masur are the designers and programmers,
Marx is the producer. They are all college students (Harvard and MIT) who
eventually make it big with a successful game, but find their objectives
diverging as they grow older. Plenty of questions here about identity and belonging, too. Sam
(who is disabled due to a childhood accident) and Marx are biracial Asian
Americans “and as any mixed-race person will tell you – to be half of two
things is to be whole of nothing.” Sadie struggles with self-worth and the
anti-female culture of video-gaming. I still find my favorite Zevin novel to be
Elsewhere and this latest is
certainly more adult-oriented, particularly the sections where undergraduate Sadie
becomes involved with an older, married professor. Called “a love letter to the
Literary Gamer” by The New York Times
reviewer, TOMORROW, AND TOMORROW, AND TOMORROW received starred reviews
from Kirkus, Library Journal and Publishers
Weekly.
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